﻿capital = 7

oob = "HOL_1936"

set_research_slots = 3


set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_recon = 1
	early_submarine = 1
	basic_destroyer = 1
	early_destroyer = 1
	early_light_cruiser = 1
	basic_light_cruiser = 1
	early_heavy_cruiser = 1
	transport = 1
}

# DIPLOMACY
if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	set_autonomy = {
		target = INS
		autonomous_state = autonomy_integrated_puppet
	}
	else = {
		puppet = INS
	}
}

set_politics = {

	parties = {
		democratic = { 
			popularity = 40
		}

		fascism = {
			popularity = 55
		}
		
		communism = {
			popularity = 5
		}
	}
	
	ruling_party = fascism
	last_election = "1933.4.26"
	election_frequency = 48
	elections_allowed = no
}

set_convoys = 500
set_national_unity = 0.75

create_country_leader = {
	name = "Uitvoerend Bewind"
	desc = "POLITICS_UITVOEREND_BEWIND_DESC"
	picture = "Portrait_Netherlands_Uitvoerend_Bewind.dds"
	expire = "1965.1.1"
	ideology = conservatism
	traits = {
		#
	}
}

create_country_leader = {
	name = "Uitvoerend Bewind"
	desc = "POLITICS_UITVOEREND_BEWIND_DESC"
	picture = "Portrait_Netherlands_Uitvoerend_Bewind.dds"
	expire = "1965.1.1"
	ideology = fascism_ideology
	traits = {
		#
	}
}

create_country_leader = {
	name = "Uitvoerend Bewind"
	desc = "POLITICS_UITVOEREND_BEWIND_DESC"
	picture = "Portrait_Netherlands_Uitvoerend_Bewind.dds"
	expire = "1965.1.1"
	ideology = leninism
	traits = {
		#
	}
}

create_country_leader = {
	name = "Uitvoerend Bewind"
	desc = "POLITICS_UITVOEREND_BEWIND_DESC"
	picture = "Portrait_Netherlands_Uitvoerend_Bewind.dds"
	expire = "1965.1.1"
	ideology = centrism
	traits = {
		#
	}
}

create_corps_commander = {
	name = "Petrus Wilhelmus Best"
	portrait_path = "gfx/leaders/Europe/Portrait_Europe_Generic_land_4.dds"
	traits = { panzer_leader fortress_buster }
	skill = 4
}

create_navy_leader = {
	name = "Johannes Theodorus Furstner"
	portrait_path = "gfx/leaders/Europe/Portrait_Europe_Generic_navy_1.dds"
	traits = { blockade_runner superior_tactician }
	skill = 4
}


### Ship Variants ###

create_equipment_variant = {
	name = "K-XIV Class"
	type = submarine_1
	upgrades = {
		ship_reliability_upgrade = 2
		sub_engine_upgrade = 2
		sub_stealth_upgrade = 2
		sub_torpedo_upgrade = 2
	}
}